function title()	{

	var Life = 0, Mana = 0, Stamina = 0, Str = 0, Int = 0, Dex = 0, Will = 0, Luck = 0;
	var MaxDam = 0, MinDam = 0, Def = 0, Prot = 0, Crit = 0;

	//タイトル
	switch (Title) {
		case 0     : break;
		case 9     : Life -= 20;	Mana += 20;	Int += 10;	Will -= 10;	Luck -= 10;	break;
		case 10    : Life -= 10;	Mana -= 10;	Stamina -= 10;	Dex += 10;	Will += 10;	Luck += 10;	break;
		case 11    : Life -= 20;	Mana -= 20;	Stamina -= 20;	Str += 10;	Int += 10;	Dex += 10;	Will += 10;	Luck += 10;	break;
		case 12    : Life += 5;		Will += 5;	break;
		case 13    : Life += 20;	Will += 15;	break;
		case 14    : Life += 30;	Mana -= 10;	Stamina -= 10;	Str += 20;	Int -= 5;	Dex -= 5;	Will -= 5;	Luck -= 5;	break;
		case 15    : Str -= 5;		Int += 15;	Dex -= 5;	Will -= 5;	Luck += 15;	break;
		case 16    : Life -= 5;		Mana -= 10;	Stamina -= 10;	Dex += 15;	Will += 10;	Luck += 10;	break;
		case 19    : Life -= 20;	Mana -= 20;	Stamina -=20;	Will += 20;	Luck += 20;	Prot += 3;	break;
		case 20    : Dex -= 20;		Luck -= 20;	Prot += 5;	break;
		case 21    : Def += 2;		Life += 10;	Mana -= 25;	Stamina += 10;	Str += 5;	Int += 5;	Dex += 5;	Will += 5;	Luck += 5;	break;
		case 22    : Stamina -= 50;	Dex += 20;	Luck += 20;	break;
		case 23    : Luck += 20;	break;
		case 24    : Stamina -= 30;	Int += 5;	Dex += 10;	Will += 10;	Luck += 5;	Prot += 3;	break;
		case 25    : Luck += 10;	break;
		case 28    : Mana += 10;	break;
		case 33    : Will += 25;	break;
		case 34    : Stamina += 15;	Will -= 10;	break;
		case 35    : Life -= 20;	Stamina += 50;	Str -= 20;	Will += 20;	Luck += 20;	break;
		case 36    : Life -= 20;	Mana -= 20;	Stamina -= 20;	Str += 10;	Will += 10;	break;
		case 37    : Life += 5;		Stamina -= 5;	Int -= 30;	Dex -= 30;	Def += 5;	break;
		case 38    : Life += 6;		Stamina -= 10;	Int -= 20;	Dex -= 20;	Def += 6;	break;
		case 39    : Str += 6;		Int += 6;	Dex += 6;	Will += 6;	Luck += 6;	break;
		case 40    : Life -= 20;	Mana -= 10;	Stamina += 20;	Will += 20;	break;
		case 43    : Life += 10;	Mana += 10;	Stamina += 10;	break;
		case 44    : Dex += 3;		Will += 15;	Luck -= 5;	break;
		case 45    : Life -= 5;		Mana -= 5;	Int += 20;	Dex += 20;	Will -= 30;	break;
		case 46    : Life -= 10;	Mana -= 10;	Str -= 5;	Int += 35;	Dex += 10;	Will -= 40;	break;
		case 52    : Str -= 15;		Int += 20;	Dex += 10;	break;
		case 53    : Str += 20;		Int -= 20;	Dex -= 5;	break;
		case 54    : Int -= 5;		Dex += 20;	break;
		case 55    : Life -= 10;	Dex += 10;	Will += 10;	Def -= 2;	break;
		case 57    : Life += 20;	Mana -= 20;	Int -= 20;	Dex -= 20;	break;
		case 58    : Life -= 5;		Mana -= 5;	Stamina -= 5;	Will += 10;	Luck += 5;	break;
		case 59    : Life += 10;	Mana += 10;	Stamina += 10;	Will -= 10;	Luck -= 10;	break;
		case 62    : Luck += 10;	break;
		case 66    : Will -= 10;	break;
		case 67    : Will -= 10;	break;
		case 68    : Mana += 20;	Str -= 10;	Int += 20;	Will -= 10;	Luck += 10;	break;
		case 69    : Mana += 15;	Int += 15;	Dex += 15;	Will -= 10;	Luck -= 10;	break;
		case 70    : Life += 10;	Stamina += 20;	Str += 10;	Int -= 10;	Will -= 10;	Luck -= 10;	break;
		case 71    : Life += 10;	Mana += 10;	Stamina += 10;	Str -= 5;	Int -= 5;	Dex -= 5;	Will += 5;	Luck += 5;	break;
		case 72    : Life -= 20;	Stamina -= 40;	Def += 4;	Prot += 2;	break;
		case 75    : Stamina += 15;	Str += 5;	Int -= 15;	Dex += 10;	Will += 10;	Luck -= 15;	break;
		case 76    : Stamina -= 10;	Str += 20;	Int -= 20;	Dex -= 20;	Will += 10;	Luck += 10;	break;
		case 77    : Int -= 10;		Will -= 10;	Prot += 3;	break;
		case 78    : Life += 3;		Mana += 3;	Str += 3;	Int += 3;	Dex += 3;	Will += 3;	Luck += 3;	break;
		case 79    : Str += 10;		Int -= 20;	Will += 5;	break;
		case 80    : Life += 5;		Mana += 5;	Str += 5;	Int += 5;	Dex += 5;	Will += 5;	Luck += 5;	break;
		case 81    : Life += 5;		Str += 30;	Int -= 20;	Luck -= 20;	break;
		case 82    : Life += 10;	Mana += 10;	Stamina += 10;	Str += 30;	Dex -= 10;	Luck -= 20;	break;
		case 83    : Life += 5;		Mana -= 15;	Str += 10;	Dex += 10;	break;
		case 84    : Life -= 10;	Mana += 8;	Stamina -= 2;	Int += 7;	break;
		case 85    : Life += 15;	Mana -= 10;	Dex += 10;	break;
		case 86    : Life += 10;	Dex += 10;	Luck += 10;	Def -= 5;	break;
		case 87    : Mana += 10;	Int += 20;	Dex += 20;	Luck += 20;	Def -= 5;	Prot -= 5;	break;
		case 88    : Mana -= 5;		Stamina += 5;	Str -= 5;	Int += 5;	Dex += 5;	break;
		case 90    : Life += 10;	Mana += 20;	Stamina -= 10;	Str += 20;	Dex += 20;	Will -= 15;	Luck -= 15;	break;
		case 93    : Stamina += 10;	Str += 10;	Will += 30;	Luck -= 30;	break;
		case 10007 : Life += 10;	Mana += 10;	Stamina += 10;	Str -= 5;	Int -= 5;	Dex -= 5;	Will += 10;	break;
		case 10002 : Str += 10;		Int += 5;	Dex += 10;	Will += 40;	break;
		case 10003 : MaxDam += 10;	break;
		case 10004 : Life += 20;	Mana += 20;	Stamina += 20;	break;
		case 10005 : Dex += 10;		Luck += 10;	MaxDam += 5;	MinDam += 5;	break;
		case 10006 : Life += 10;	Mana -= 5;	Stamina += 10;	Dex += 30;	Will += 20;	break;
		case 10008 : Life += 30;	Str += 20;	Dex -= 5;	Will += 10;	Luck += 5;	break;
		case 10009 : Mana += 25;	Str -= 5;	Int += 15;	Dex += 30;	Will += 10;	break;
		case 10010 : Life += 20;	Stamina += 20;	Int -= 10;	Luck -= 10;	Def += 5;	break;
		case 10011 : Stamina += 10;	Str += 20;	Dex -= 20;	Luck += 20;	Prot -= 10;	break;
		case 10012 : Mana -= 20;	Stamina += 20;	Str -= 20;	Int += 20;	Dex += 20;	break;
		case 10013 : Life -= 20;	Str -= 10;	Will += 10;	Luck += 10;	Prot += 3;	break;
		case 10014 : Life += 20;	Str -= 10;	Dex += 20;	Will += 20;	Luck -= 10;	Def -= 8;	break;
		case 10015 : Life -= 10;	Mana += 20;	Str += 10;	Int += 10;	Luck -= 10;	break;
		case 10016 : Mana += 15;	Str -= 10;	Int += 15;	Dex += 10;	Luck -= 10;	break;
		case 10017 : Mana += 10;	Str -= 20;	Int += 15;	Dex += 15;	break;
		case 10018 : Mana += 20;	Stamina -= 20;	Str += 10;	Int += 10;	Will -= 10;	break;
		case 10019 : Mana += 40;	Stamina -= 10;	Int += 20;	Will += 20;	Luck -= 20;	break;
		case 10020 : Life -= 20;	Mana += 30;	Str -= 20;	Int += 30;	Dex += 20;	break;
		case 10021 : Life += 20;	Stamina += 20;	Str += 10;	Int -= 10;	Luck -= 20;	break;
		case 10022 : Life += 20;	Stamina += 30;	Str -= 20;	Dex += 20;	Will -= 20;	break;
		case 10023 : Life += 30;	Stamina += 10;	Will += 20;	Def -= 4;	Prot -= 4;	break;
		case 10024 : Life += 10;	Str -= 10;	Dex += 20;	Will -= 10;	Luck += 20;	Prot -= 8;	break;
		case 10025 : Mana += 30;	Str -= 10;	Int += 2;	Dex += 25;	Will += 10;	break;
		case 10026 : Stamina += 20;	Str += 10;	Dex += 20;	Will -= 20;	Luck -= 20;	break;
		case 10027 : Stamina += 30;	Str += 10;	Will += 20;	Dex -= 10;	Luck -= 20;	break;
		case 10028 : Str += 20;		Dex -= 10;	Luck -= 10;	Def += 2;	Prot += 2;	break;
		case 10029 : Dex += 30;		Will += 20;	Str -= 20;	Int -= 20;	break;
		case 10030 : Life -= 30;	Mana -= 30;	Dex += 30;	Will += 10;	Luck += 10;	break;
		case 10031 : Mana += 30;	Str -= 10;	Luck -= 10;	Def += 3;	Prot += 3;	break;
		case 10032 : Life -= 20;	Stamina -= 20;	Int += 10;	Dex += 20;	Luck += 10;	break;
		case 10033 : Mana -= 20;	Stamina -= 20;	Int += 20;	Dex += 10;	Will += 20;	break;
		case 10034 : Mana += 20;	Str -= 10;	Int += 20;	Will -= 10;	Luck += 10;	break;
		case 10035 : Life -= 50;	Mana += 20;	Stamina += 20;	Int += 20;	Luck += 20;	break;
		case 10036 : Life += 30;	Mana += 30;	Stamina += 30;	Str -= 5;	Int -= 5;	Dex -= 5;	Will -= 5;	Luck -= 5;	Def += 5;	break;
		case 10037 : 
		case 10038 : 
		case 10039 : 
		case 10040 : 
		case 10041 : 
		case 10042 : 
		case 10043 : 
		case 10044 : Str += 5;		Int += 5;	Dex += 5;	Will += 5;	Luck += 5;	Def += 1;	Prot += 1;	break;
		case 10045 : Life -= 30;	Mana -= 30;	Stamina -= 30;	Str += 30;	Will += 10;	Luck += 10;	break;
		case 10046 : Life -= 20;	Stamina -= 20;	Mana += 30;	Int += 20;	Luck -= 20;	break;
		case 10047 : Str += 10;		Int += 10;	Will += 30;	Crit += 5;	break;
		case 10048 : Life += 20;	Mana -= 30;	Stamina += 20;	Str += 15;	Dex += 5;	Will += 15;	Prot -= 5;	break;
		case 10049 : Mana += 20;	Str -= 10;	Int += 15;	Dex += 15;	Will -= 10;	break;
		case 10050 : Mana += 10;	Stamina += 10;	Str -= 20;	Int += 20;	Dex += 20;	Will -= 5;	Luck -= 5;	break;
		case 10051 : Life += 20;	Stamina += 20;	Int += 10;	Dex += 10;	Will -= 20;	Luck -= 10;	break;
		case 10052 : Life += 5;		Stamina += 5;	Def += 2;	break;
		case 10053 : Life += 5;		Mana += 5;	Stamina += 5;	Dex += 5;	break;
		case 10054 : Stamina += 15;	Int -= 10;	Dex += 15;	Luck -= 10;	break;
		case 10055 : Life += 5;		Stamina += 5;	Str += 5;	Will += 5;	break;
		case 10056 : Str += 20;		Dex += 10;	Will -= 10;	Luck -= 10;	break;
		case 10058 : Life -= 10;	Dex += 20;	Will -= 10;	Luck += 20;	break;
		case 10059 : Life += 5;		Stamina += 10;	Str += 5;	break;
		case 10060 : Life += 5;		Stamina += 10;	Dex += 5;	break;
		case 10061 : Life += 5;		Stamina += 10;	Int += 5;	break;
		case 10062 : Life += 5;		Stamina += 10;	Will += 5;	break;
		case 10100 : Life += 10;	Stamina += 10;	Int -= 10;	Luck -= 10;	Def += 5;	break;
		case 10101 : Stamina += 20;	Str += 20;	Dex -= 20;	Luck += 20;	Prot -= 10;	break;
		case 10102 : Stamina += 30;	Mana -= 30;	Str -= 20;	Int += 20;	Dex += 20;	break;
		case 10103 : Life -= 20;	Str -= 10;	Will += 10;	Luck += 10;	Prot += 3;	break;
		case 10104 : Life += 20;	Str -= 10;	Dex += 20;	Will -= 10;	Luck += 20;	Prot -= 10;	break;
		case 10105 : Life += 20;	Str -= 10;	Dex += 20;	Will += 20;	Luck -= 10;	Def -= 5;	break;
		case 10106 : Mana += 20;	Str -= 20;	Dex += 15;	Int += 15;	break;
		case 10107 : Mana += 30;	Str -= 10;	Dex += 10;	Int += 10;	Luck -= 10;	break;
		case 10108 : Life -= 10;	Mana += 30;	Str += 10;	Int += 10;	Luck -= 10;	break;
		case 10200 : break;
		case 10201 : break;
		case 10202 : break;
		case 10203 : break;
		case 10300 : break;
		case 10301 : break;
		case 10302 : break;
		case 10303 : break;
		case 10400 : break;
		case 10401 : break;
		case 10402 : break;
		case 10403 : break;
		case 11001 : Mana += 10;	Will += 20;	Luck += 20;	MaxDam += 1;	MinDam += 1;	break;
		case 11002 : Life += 10;	Mana += 10;	Stamina += 10;	Int += 15;	Dex += 15;	break;
		case 11003 : Life += 30;	Mana += 10;	Stamina += 10;	Def += 2;	Prot += 2;	break;
		case 20000 : Life += 5;		Stamina += 20;	Will += 5;	break;
		case 20001 : Life += 5;		Stamina += 10;	break;
		case 20002 : Stamina += 10;	break;
		case 20005 : Stamina += 15;	break;
		case 20007 : Life += 10;	Will += 10;	break;
		case 20008 : Stamina += 5;	Dex += 10;	break;
		case 20009 : Life += 3;		Stamina += 12;	break;
		case 20010 : Dex += 12;		break;
		case 20011 : Int += 8;		Will += 5;	break;
		case 20012 : Life += 12;	Will += 8;	break;
		case 20013 : Life += 5;		Stamina += 10;	break;
		case 20014 : Stamina += 25;	Will += 3;	break;
		case 20016 : Stamina += 25;	Int += 3;	break;
		case 20017 : Stamina += 25;	Will += 3;	break;
		case 20019 : Int += 5;		Dex += 5;	break;
		case 40001 : 
		case 40002 : 
		case 40003 : 
		case 40004 : Life += SpiritOfOrderLife;	Mana += SpiritOfOrderMana;	Stamina += SpiritOfOrderStamina;	Str += PowerOfOrderStr;	Dex += EyeOfOrderDex;	Will += PowerOfOrderWill;	MaxDam += SwordOfOrderDam;	MinDam += SwordOfOrderDam;	Def += SpiritOfOrderDef;	Prot += SpiritOfOrderProt;	break;
		case 41001 : 
		case 41002 : 
		case 41003 : 
		case 41004 : Life += SoulOfChaosLife;	Mana += SoulOfChaosMana;	Stamina += SoulOfChaosStamina;	Str += BodyOfChaosStr;	Int += BrainOfChaosInt;	Dex += HandsOfChaosDex;	Crit += BrainOfChaosCrit;	break;
		case 42001 : 
		case 42002 : 
		case 42003 : 
		case 42004 : Life += FuryOfConnousLife;	Mana += MindOfConnousMana;	Stamina += FuryOfConnousStamina;	Str += FuryOfConnousStr;	Int += MindOfConnousInt;	Dex += SharpnessOfConnousDex;	Will += ArmorOfConnousWill;	Crit += SharpnessOfConnousCriBal;	Bal += SharpnessOfConnousCriBal;	Prot += ArmorOfConnousProt;	MaxDam += FuryOfConnousMaxDam;	MinDam += FuryOfConnousMinDam;	break;
		case 43001 : 
		case 43002 : 
		case 43003 : 
		case 43004 : break;
		
		
	}

	TitleLife = Life;
	TitleMana = Mana;
	TitleStamina = Stamina;
	TitleStr = Str;
	TitleInt = Int;
	TitleDex = Dex;
	TitleWill = Will;
	TitleLuck = Luck;
	TitleMaxDam = MaxDam;
	TitleMinDam = MinDam;
	TitleDef = Def;
	TitleProt = Prot;
	TitleCrit = Crit;

}


function defaultStatus()	{
	if (Race == 0) {
	//人間
		//基本初期
		switch (Ages) {
			case 10 : DefLife = 20;	DefMana = 20;	DefStamina = 20;	DefStr = 10;	DefInt = 10;	DefDex = 10;	DefWill = 10;	DefLuck = 10; break;
			case 11 : DefLife = 25;	DefMana = 22;	DefStamina = 23;	DefStr = 12;	DefInt = 10;	DefDex = 12;	DefWill = 13;	DefLuck = 13; break;
			case 12 : DefLife = 30;	DefMana = 24;	DefStamina = 26;	DefStr = 14;	DefInt = 10;	DefDex = 15;	DefWill = 16;	DefLuck = 15; break;
			case 13 : DefLife = 34;	DefMana = 26;	DefStamina = 30;	DefStr = 16;	DefInt = 10;	DefDex = 18;	DefWill = 19;	DefLuck = 17; break;
			case 14 : DefLife = 38;	DefMana = 29;	DefStamina = 34;	DefStr = 18;	DefInt = 10;	DefDex = 21;	DefWill = 22;	DefLuck = 18; break;
			case 15 : DefLife = 42;	DefMana = 32;	DefStamina = 38;	DefStr = 20;	DefInt = 11;	DefDex = 23;	DefWill = 24;	DefLuck = 19; break;
			case 16 : DefLife = 46;	DefMana = 36;	DefStamina = 42;	DefStr = 22;	DefInt = 13;	DefDex = 24;	DefWill = 26;	DefLuck = 19; break;
			default : DefLife = 49;	DefMana = 40;	DefStamina = 46;	DefStr = 24;	DefInt = 15;	DefDex = 25;	DefWill = 28;	DefLuck = 19; break;
		}
		//レベル上昇
		Level -= 1;
		switch (Ages) {
			case 10 : LvLife = Level * 1;		LvMana = Level * 0.25;	LvStamina = Level * 0.5;	LvStr = Level * 0.5;	LvInt = Level * 0;	LvDex = Level * 0.5;	LvWill = Level * 0.75;	LvLuck = Level * 0.75; break;
			case 11 : LvLife = Level * 1;		LvMana = Level * 0.25;	LvStamina = Level * 0.5;	LvStr = Level * 0.5;	LvInt = Level * 0;	LvDex = Level * 0.75;	LvWill = Level * 0.75;	LvLuck = Level * 0.5; break;
			case 12 : LvLife = Level * 0.75;	LvMana = Level * 0.25;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0;	LvDex = Level * 0.75;	LvWill = Level * 0.75;	LvLuck = Level * 0.5; break;
			case 13 : LvLife = Level * 0.75;	LvMana = Level * 0.5;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0;	LvDex = Level * 0.75;	LvWill = Level * 0.75;	LvLuck = Level * 0.25; break;
			case 14 : LvLife = Level * 0.75;	LvMana = Level * 0.5;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0.25;	LvDex = Level * 0.5;	LvWill = Level * 0.5;	LvLuck = Level * 0.25; break;
			case 15 : LvLife = Level * 0.75;	LvMana = Level * 0.5;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.25;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 16 : LvLife = Level * 0.5;		LvMana = Level * 0.75;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.25;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 17 : LvLife = Level * 0.5;		LvMana = Level * 0.75;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0.75;	LvDex = Level * 0;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 18 : LvLife = Level * 0.5;		LvMana = Level * 0.75;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0.75;	LvDex = Level * 0;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 19 : LvLife = Level * 0.5;		LvMana = Level * 0.75;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0.75;	LvDex = Level * 0;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 20 : LvLife = Level * 0.25;	LvMana = Level * 0.75;	LvStamina = Level * 0.75;	LvStr = Level * 0.5;	LvInt = Level * 0.75;	LvDex = Level * 0.25;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 21 : LvLife = Level * 0.25;	LvMana = Level * 0.5;	LvStamina = Level * 0.5;	LvStr = Level * 0.5;	LvInt = Level * 1;	LvDex = Level * 0.5;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 22 : LvLife = Level * 0.25;	LvMana = Level * 0.5;	LvStamina = Level * 0.25;	LvStr = Level * 0.5;	LvInt = Level * 0.75;	LvDex = Level * 0.75;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 23 : LvLife = Level * 0.25;	LvMana = Level * 0.25;	LvStamina = Level * 0.25;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.5;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			default : LvLife = Level * 0;		LvMana = Level * 0.25;	LvStamina = Level * 0.25;	LvStr = Level * 0.5;	LvInt = Level * 0.25;	LvDex = Level * 0.25;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
		}
		Level += 1;

		//探検レベル上昇
		ExplorationLevel -= 1;
		switch (Ages) {
			case 10 : ExLvLife = ExplorationLevel * 1;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0.75; break;
			case 11 : ExLvLife = ExplorationLevel * 1;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.75;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0.5; break;
			case 12 : ExLvLife = ExplorationLevel * 0.75;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.75;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0.5; break;
			case 13 : ExLvLife = ExplorationLevel * 0.75;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.75;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0.25; break;
			case 14 : ExLvLife = ExplorationLevel * 0.75;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.25;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0.25; break;
			case 15 : ExLvLife = ExplorationLevel * 0.75;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 16 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 17 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0;		ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 18 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0;		ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 19 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0;		ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 20 : ExLvLife = ExplorationLevel * 0.25;	ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 21 : ExLvLife = ExplorationLevel * 0.25;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 1;		ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 22 : ExLvLife = ExplorationLevel * 0.25;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0.75;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 23 : ExLvLife = ExplorationLevel * 0.25;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			default : ExLvLife = ExplorationLevel * 0;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.25;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
		}
		ExplorationLevel += 1;

	} else if (Race == 1) {
	//エルフ
		//基本初期
		switch (Ages) {
			case 10 : DefLife = 16;	DefMana = 25;	DefStamina = 16;	DefStr = 10;	DefInt = 12;	DefDex = 14;	DefWill = 10;	DefLuck = 10; break;
			case 11 : DefLife = 18;	DefMana = 29;	DefStamina = 19;	DefStr = 11;	DefInt = 14;	DefDex = 18;	DefWill = 11;	DefLuck = 12; break;
			case 12 : DefLife = 21;	DefMana = 33;	DefStamina = 21;	DefStr = 12;	DefInt = 16;	DefDex = 22;	DefWill = 12;	DefLuck = 14; break;
			case 13 : DefLife = 24;	DefMana = 36;	DefStamina = 24;	DefStr = 13;	DefInt = 18;	DefDex = 26;	DefWill = 13;	DefLuck = 15; break;
			case 14 : DefLife = 27;	DefMana = 40;	DefStamina = 26;	DefStr = 14;	DefInt = 20;	DefDex = 29;	DefWill = 15;	DefLuck = 16; break;
			case 15 : DefLife = 31;	DefMana = 43;	DefStamina = 29;	DefStr = 15;	DefInt = 23;	DefDex = 32;	DefWill = 17;	DefLuck = 17; break;
			case 16 : DefLife = 33;	DefMana = 45;	DefStamina = 35;	DefStr = 16;	DefInt = 26;	DefDex = 35;	DefWill = 19;	DefLuck = 17; break;
			default : DefLife = 38;	DefMana = 47;	DefStamina = 38;	DefStr = 17;	DefInt = 29;	DefDex = 38;	DefWill = 20;	DefLuck = 17; break;
		}
		//レベル上昇
		Level -= 1;
		switch (Ages) {
			case 10 : LvLife = Level * 0.5;		LvMana = Level * 1;	LvStamina = Level * 0.5;	LvStr = Level * 0.25;	LvInt = Level * 0.5;	LvDex = Level * 0.75;	LvWill = Level * 0.25;	LvLuck = Level * 0.5; break;
			case 11 : LvLife = Level * 0.5;		LvMana = Level * 1;	LvStamina = Level * 0.5;	LvStr = Level * 0.25;	LvInt = Level * 0.5;	LvDex = Level * 0.75;	LvWill = Level * 0.25;	LvLuck = Level * 0.5; break;
			case 12 : LvLife = Level * 0.75;	LvMana = Level * 0.75;	LvStamina = Level * 0.5;	LvStr = Level * 0.25;	LvInt = Level * 0.5;	LvDex = Level * 0.75;	LvWill = Level * 0.25;	LvLuck = Level * 0.25; break;
			case 13 : LvLife = Level * 0.75;	LvMana = Level * 0.75;	LvStamina = Level * 0.5;	LvStr = Level * 0.25;	LvInt = Level * 0.5;	LvDex = Level * 0.75;	LvWill = Level * 0.5;	LvLuck = Level * 0.25; break;
			case 14 : LvLife = Level * 0.5;		LvMana = Level * 0.75;	LvStamina = Level * 0.75;	LvStr = Level * 0.25;	LvInt = Level * 0.75;	LvDex = Level * 0.5;	LvWill = Level * 0.5;	LvLuck = Level * 0.25; break;
			case 15 : LvLife = Level * 0.5;		LvMana = Level * 0.5;	LvStamina = Level * 0.75;	LvStr = Level * 0.25;	LvInt = Level * 0.75;	LvDex = Level * 0.5;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 16 : LvLife = Level * 0.5;		LvMana = Level * 0.5;	LvStamina = Level * 0.75;	LvStr = Level * 0.25;	LvInt = Level * 0.75;	LvDex = Level * 0.5;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 17 : LvLife = Level * 0.5;		LvMana = Level * 0.5;	LvStamina = Level * 0.75;	LvStr = Level * 0.25;	LvInt = Level * 0.5;	LvDex = Level * 0.5;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 18 : LvLife = Level * 0.5;		LvMana = Level * 0.5;	LvStamina = Level * 0.5;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.5;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 19 : LvLife = Level * 0.5;		LvMana = Level * 0.5;	LvStamina = Level * 0.5;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.25;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 20 : LvLife = Level * 0.5;		LvMana = Level * 0.5;	LvStamina = Level * 0.5;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.25;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 21 : LvLife = Level * 0.25;	LvMana = Level * 0.5;	LvStamina = Level * 0.25;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.25;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 22 : LvLife = Level * 0.25;	LvMana = Level * 0.5;	LvStamina = Level * 0.25;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.25;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 23 : LvLife = Level * 0.25;	LvMana = Level * 0.5;	LvStamina = Level * 0.25;	LvStr = Level * 0.5;	LvInt = Level * 0.5;	LvDex = Level * 0.25;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			default : LvLife = Level * 0.25;	LvMana = Level * 0.25;	LvStamina = Level * 0;		LvStr = Level * 0.25;	LvInt = Level * 0.25;	LvDex = Level * 0.25;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
		}
		Level += 1;

		//探検レベル上昇
		ExplorationLevel -= 1;
		switch (Ages) {
			case 10 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 1;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.75;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0.5; break;
			case 11 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 1;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.75;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0.5; break;
			case 12 : ExLvLife = ExplorationLevel * 0.75;		ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.75;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0.25; break;
			case 13 : ExLvLife = ExplorationLevel * 0.75;		ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.75;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0.25; break;
			case 14 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0.25; break;
			case 15 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 16 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 17 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 18 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 19 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 20 : ExLvLife = ExplorationLevel * 0.5;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 21 : ExLvLife = ExplorationLevel * 0.25;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 22 : ExLvLife = ExplorationLevel * 0.25;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 23 : ExLvLife = ExplorationLevel * 0.25;		ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			default : ExLvLife = ExplorationLevel * 0.25;		ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.25;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
		}
		ExplorationLevel += 1;
	} else {
		//ジャイ
		//基本初期
		switch (Ages) {
			case 10 : DefLife = 24;	DefMana = 14;	DefStamina = 21;	DefStr = 13;	DefInt = 10;	DefDex = 11;	DefWill = 13;	DefLuck = 10; break;
			case 11 : DefLife = 28;	DefMana = 15;	DefStamina = 26;	DefStr = 17;	DefInt = 10;	DefDex = 13;	DefWill = 15;	DefLuck = 12; break;
			case 12 : DefLife = 33;	DefMana = 16;	DefStamina = 29;	DefStr = 21;	DefInt = 10;	DefDex = 15;	DefWill = 18;	DefLuck = 14; break;
			case 13 : DefLife = 37;	DefMana = 18;	DefStamina = 32;	DefStr = 24;	DefInt = 10;	DefDex = 17;	DefWill = 21;	DefLuck = 15; break;
			case 14 : DefLife = 41;	DefMana = 21;	DefStamina = 34;	DefStr = 28;	DefInt = 10;	DefDex = 18;	DefWill = 24;	DefLuck = 16; break;
			case 15 : DefLife = 46;	DefMana = 24;	DefStamina = 36;	DefStr = 32;	DefInt = 10;	DefDex = 19;	DefWill = 27;	DefLuck = 17; break;
			case 16 : DefLife = 49;	DefMana = 26;	DefStamina = 40;	DefStr = 34;	DefInt = 10;	DefDex = 21;	DefWill = 31;	DefLuck = 17; break;
			default : DefLife = 55;	DefMana = 28;	DefStamina = 43;	DefStr = 36;	DefInt = 11;	DefDex = 23;	DefWill = 35;	DefLuck = 17; break;
		}
		//レベル上昇
		Level -= 1;
		switch (Ages) {
			case 10 : LvLife = Level * 1;		LvMana = Level * 0.25;	LvStamina = Level * 0.75;	LvStr = Level * 0.75;	LvInt = Level * 0;	LvDex = Level * 0.5;	LvWill = Level * 0.5;	LvLuck = Level * 0.5; break;
			case 11 : LvLife = Level * 1;		LvMana = Level * 0.25;	LvStamina = Level * 0.75;	LvStr = Level * 0.75;	LvInt = Level * 0;	LvDex = Level * 0.5;	LvWill = Level * 0.75;	LvLuck = Level * 0.5; break;
			case 12 : LvLife = Level * 1;		LvMana = Level * 0.5;	LvStamina = Level * 0.5;	LvStr = Level * 0.75;	LvInt = Level * 0;	LvDex = Level * 0.25;	LvWill = Level * 0.75;	LvLuck = Level * 0.25; break;
			case 13 : LvLife = Level * 1;		LvMana = Level * 0.5;	LvStamina = Level * 0.5;	LvStr = Level * 0.75;	LvInt = Level * 0;	LvDex = Level * 0.25;	LvWill = Level * 0.75;	LvLuck = Level * 0.25; break;
			case 14 : LvLife = Level * 0.75;	LvMana = Level * 0.75;	LvStamina = Level * 0.5;	LvStr = Level * 0.75;	LvInt = Level * 0;	LvDex = Level * 0.5;	LvWill = Level * 0.75;	LvLuck = Level * 0.25; break;
			case 15 : LvLife = Level * 0.75;	LvMana = Level * 0.5;	LvStamina = Level * 0.25;	LvStr = Level * 0.5;	LvInt = Level * 0;	LvDex = Level * 0.5;	LvWill = Level * 1;	LvLuck = Level * 0; break;
			case 16 : LvLife = Level * 0.75;	LvMana = Level * 0.5;	LvStamina = Level * 0.25;	LvStr = Level * 0.5;	LvInt = Level * 0.25;	LvDex = Level * 0.5;	LvWill = Level * 0.75;	LvLuck = Level * 0; break;
			case 17 : LvLife = Level * 0.5;		LvMana = Level * 0.25;	LvStamina = Level * 0.5;	LvStr = Level * 0.5;	LvInt = Level * 0.25;	LvDex = Level * 0.5;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 18 : LvLife = Level * 0.5;		LvMana = Level * 0.25;	LvStamina = Level * 0.5;	LvStr = Level * 0.5;	LvInt = Level * 0.25;	LvDex = Level * 0.5;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
			case 19 : LvLife = Level * 0.5;		LvMana = Level * 0.25;	LvStamina = Level * 0.75;	LvStr = Level * 0.25;	LvInt = Level * 0.5;	LvDex = Level * 0.5;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 20 : LvLife = Level * 0.5;		LvMana = Level * 0.25;	LvStamina = Level * 0.75;	LvStr = Level * 0.25;	LvInt = Level * 0.75;	LvDex = Level * 0.25;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 21 : LvLife = Level * 0.5;		LvMana = Level * 0.25;	LvStamina = Level * 0.75;	LvStr = Level * 0.25;	LvInt = Level * 0.75;	LvDex = Level * 0.25;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 22 : LvLife = Level * 0.5;		LvMana = Level * 0.25;	LvStamina = Level * 0.5;	LvStr = Level * 0.25;	LvInt = Level * 0.5;	LvDex = Level * 0.25;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			case 23 : LvLife = Level * 0.25;	LvMana = Level * 0.25;	LvStamina = Level * 0.25;	LvStr = Level * 0.25;	LvInt = Level * 0.25;	LvDex = Level * 0.25;	LvWill = Level * 0.5;	LvLuck = Level * 0; break;
			default : LvLife = Level * 0.25;	LvMana = Level * 0;	LvStamina = Level * 0.25;	LvStr = Level * 0.25;	LvInt = Level * 0.25;	LvDex = Level * 0.25;	LvWill = Level * 0.25;	LvLuck = Level * 0; break;
		}
		Level += 1;

		//探検レベル上昇
		ExplorationLevel -= 1;
		switch (Ages) {
			case 10 : ExLvLife = ExplorationLevel * 1;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.75;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0.5; break;
			case 11 : ExLvLife = ExplorationLevel * 1;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.75;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0.5; break;
			case 12 : ExLvLife = ExplorationLevel * 1;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.75;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0.25; break;
			case 13 : ExLvLife = ExplorationLevel * 1;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.75;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0.25; break;
			case 14 : ExLvLife = ExplorationLevel * 0.75;	ExLvMana = ExplorationLevel * 0.75;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.75;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0.25; break;
			case 15 : ExLvLife = ExplorationLevel * 0.75;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0;		ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 1;	ExLvLuck = ExplorationLevel * 0; break;
			case 16 : ExLvLife = ExplorationLevel * 0.75;	ExLvMana = ExplorationLevel * 0.5;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.25;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.75;	ExLvLuck = ExplorationLevel * 0; break;
			case 17 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.25;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 18 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.5;	ExLvInt = ExplorationLevel * 0.25;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
			case 19 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.5;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 20 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 21 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.75;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.75;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 22 : ExLvLife = ExplorationLevel * 0.5;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.5;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.5;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			case 23 : ExLvLife = ExplorationLevel * 0.25;	ExLvMana = ExplorationLevel * 0.25;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.25;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.5;	ExLvLuck = ExplorationLevel * 0; break;
			default : ExLvLife = ExplorationLevel * 0.25;	ExLvMana = ExplorationLevel * 0;	ExLvStamina = ExplorationLevel * 0.25;	ExLvStr = ExplorationLevel * 0.25;	ExLvInt = ExplorationLevel * 0.25;	ExLvDex = ExplorationLevel * 0.25;	ExLvWill = ExplorationLevel * 0.25;	ExLvLuck = ExplorationLevel * 0; break;
		}
		ExplorationLevel += 1;
	}
}

function etcBonus()	{

	var Str = 0, Int = 0, Dex = 0, Will = 0, Luck = 0, Crit = 0, RengedMaxDam = 0, RengedMinDam = 0;

	//矢
	switch (LeftArrow) {
		case 0 : break;
		case 1 : RengedMaxDam += 5;	RengedMinDam += 5;			break;
		case 2 : RengedMaxDam += 5;	RengedMinDam += 5;			break;
		case 3 : RengedMaxDam += 10;	RengedMinDam += 10;	Crit += 2;	break;
		case 4 : RengedMaxDam += 5;	RengedMinDam += 5;			break;
		case 5 : RengedMaxDam += 5;	RengedMinDam += 5;			break;
		case 6 : RengedMaxDam += 10;	RengedMinDam += 10;	Crit += 2;	break;
	}

	//魔法音楽
	switch (MagicMusicStatus) {
		case 1 : Str += MagicMusicPoint; break;
		case 2 : Int += MagicMusicPoint; break;
		case 3 : Dex += MagicMusicPoint; break;
		case 4 : Will += MagicMusicPoint; break;
		case 5 : Luck += MagicMusicPoint; break;
	}

	EtcStr = Str;
	EtcInt = Int;
	EtcDex = Dex;
	EtcWill = Will;
	EtcLuck = Luck;
	EtcCrit = Crit;
	EtcRengedMaxDam = RengedMaxDam;
	EtcRengedMinDam = RengedMinDam;

}

function petBonus()	{

	var Life = 0, Mana = 0, Stamina = 0, Str = 0, Int = 0, Dex = 0, Will = 0, Luck = 0;
	var MaxDam = 0, MinDam = 0, Bal = 0, Crit = 0, MaxInj = 0, MinInj = 0;

	switch (PetBonus) {
		case 0  : break;
		case 1  : Life += 5;	Str += 5;	MaxDam += 2;	MinDam += 2;	break;
		case 2  : Life += 5;	Int += 5;	MaxInj += 2;	MinInj += 2;	break;
		case 3  : Int += 7;	Dex += 7;	break;
		case 4  : Str += 4;	Int += 4;	MaxDam += 5;	break;
		case 5  : Life += 4;	Stamina += 4;	Str += 4;	break;
		case 6  : Life += 7;	Str += 7;	break;
		case 7  : Life += 8;	Str += 8;	Crit += 1;	Bal += 2;	break;
		case 8  : Life += 4;	Int += 4;	Crit += 5;	break;
		case 9  : Int += 7;	Dex += 7;	break;
		case 10 : Life += 8;	Stamina += 7;	Dex += 4;	break;
		case 11 : Life += 5;	Str += 5;	Dex += 3;	break;
		case 12 : Life += 7;	Stamina += 5;	Dex += 3;	break;
		case 13 : Mana += 5;	Stamina += 7;	Dex += 5;	break;
		case 14 : Str += 4;	Int += 4;	MaxDam += 5;	break;
		case 15 : Stamina += 7;	Int += 5;	Luck += 4;	break;
		case 16 : Stamina += 5;	Int += 5;	Luck += 4;	break;
		case 17 : Stamina += 4;	Int += 5;	Luck += 5;	break;
		case 18 : Life += 20;	Stamina += 20;	break;
		case 19 : Mana += 12;	Int += 20;	break;
		case 20 : Life += 5;	Int += 5;	MaxInj += 2;	MinInj += 2;	break;
		case 21 : Life += 7;	Str += 7;	break;
		case 22 : Stamina += 5;	MaxDam += 5;	MinDam += 5;	break;
		case 23 : Stamina += 5;	MaxDam += 5;	MinDam += 5;	break;
		case 24 : Mana += 7;	Stamina += 7;	Crit += 5;	break;
		case 25 : Mana += 7;	Stamina += 7;	Crit += 5;	break;
		case 26 : Life += 6;	Will += 6;	break;
		case 27 : Stamina += 7;	Will += 5;	break;
		case 28 : Life += 5;	Will += 7;	break;
		case 29 : Stamina += 6;	Crit += 4;	break;
		case 30 : Life += 5;	Crit += 5;	break;
		case 31 : Life += 7;	Crit += 7;	break;
		case 32 : MinInj += 3;	Bal += 5;	break;
		case 33 : MaxInj += 3;	Bal += 4;	break;
		case 34 : MaxInj += 2;	Bal += 6;	break;
		case 35 : Life += 5;	Str += 5;	MaxDam += 2;	MinDam += 2;	break;
		case 36 : Life += 8;	Mana += 8;	break;
		case 37 : Stamina += 8;	Mana += 8;	break;
		case 38 : Life += 8;	Stamina += 8;	break;
		case 39 : Life += 20;	Stamina += 20;	break;
		case 40 : Mana += 5;	Stamina += 7;	Dex += 5;	break;
		case 41 : Mana += 8;	Stamina += 8;	break;
		case 42 : Stamina += 7;	Bal += 5;	break;
		case 43 : Mana += 8;	Crit += 5;	break;
		case 44 : Mana += 9;	Crit += 4;	break;
		case 45 : Mana += 7;	Stamina += 6;	break;
		case 46 : Life += 7;	Stamina += 6;	break;
		case 47 : Life += 5;	Mana += 4;	Stamina += 5;	break;
		case 48 : Mana += 5;	Stamina += 4;	Str += 5;	break;
		case 49 : Mana += 6;	Stamina += 5;	Int += 4;	break;
		case 50 : Mana += 8;	Inr += 8;	break;
		case 51 : Mana += 8;	Int += 6;	break;
		case 52 : Life += 8;	Stamina += 6;	Str += 8;	break;
		case 53 : Life += 10;	Bal += 6;	break;
		case 54 : Life += 10;	Bal += 6;	break;
		case 55 : Life += 5;	Mana += 8;	Stamina += 5;	break;
		case 56 : Life += 7;	Mana += 4;	Stamina += 7;	break;
		case 57 : Stamina += 6;	Str += 6;	break;
		case 58 : Life += 8;	Mana += 7;	Stamina += 8;	Crit += 7;	break;
		case 59 : Mana += 7;	Int += 7;	break;
		case 60 : Stamina += 10;	Bal += 6;	break;
		case 61 : Mana += 12;	Bal += 5;	break;
		case 62 : Life += 10;	Bal += 6;	break;
		case 63 : MinDam += 3;	MaxDa += 5;	break;
		case 64 : Life += 20;	Stamina += 20;	break;
		case 65 : Mana += 7;	Luck += 7;	Crit += 5;	break;
	}

	PetLife = Life;
	PetMana = Mana;
	PetStamina = Stamina;
	PetStr = Str;
	PetInt = Int;
	PetDex = Dex;
	PetWill = Will;
	PetLuck = Luck;
	PetMaxDam = MaxDam;
	PetMinDam = MinDam;
	PetBal = Bal;
	PetCrit = Crit;
	PetMaxInj = MaxInj;
	PetMinInj = MinInj;

}

function food()	{

	var Life = 0, Str = 0, Int = 0, Dex = 0, Will = 0, Luck = 0;

	switch (Food) {
		case 0   : break;
		case 101 : Life += 23;	Dex += 2;	break;
		case 102 : Life += 30;	Int += 5;	Dex += 3;	break;
		case 103 : Life += 16;	Int += 4;	Dex += 5;	break;
		case 104 : Life += 20;	Str += 3;	Int += 10;	break;
		case 105 : Life += 25;	Str += 3;	Int += 10;	Dex += 5;	break;
		case 106 : Life += 14;	break;
		case 107 : Life += 14;	Str += 7;	break;
		case 108 : Life += 16;	Will += 4;	break;
		case 109 : Life += 12;	Str += 4;	Int += 4;	break;
		case 110 : Life += 10;	Str += 6;	Dex -= 6;	break;
		case 111 : Str += 9;	Dex -= 7;	break;
		case 112 : Life += 3;	break;
		case 113 : Mana += 8;	Int += 12;	Will += 8;	break;
		case 114 : Life += 20;	Str += 10;	Will += 10;	break;
		case 115 : Life += 10;	Str += 5;	Will += 5;	break;
		case 116 : Dex -= 7;	Will += 5;	Luck += 5;	break;
		case 117 : Int += 5;	Dex -= 8;	break;
		case 118 : Life += 20;	Str += 8;	Int += 8;	Dex += 20;	Will += 20;	break;
		case 119 : Life += 30;	Str += 5;	Int += 12;	Dex += 25;	Will += 15;	break;
		case 120 : Life +- 15;	Str += 10;	Int += 4;	Dex += 30;	Will += 10;	break;
		case 121 : Life += 18;	Dex += 3;	Luck += 10;	break;
		case 122 : Life += 25;	Dex -= 9;	Luck += 12;	break;
		case 123 : Dex += 5;	Luck += 20;	break;
		case 124 : Life += 45;	Dex += 5;	break;
		case 125 : Life += 20;	Str += 5;	Will += 15;	break;

		case 201 : Life += 25;	Int += 6;	break;
		case 202 : Life += 14;	Str += 4;	Int += 4;	break;
		case 203 : Life += 12;	Str += 5;	Dex += 5;	break;
		case 204 : Life += 10;	Int += 5;	Will += 5;	break;
		case 205 : Life += 10;	Int += 5;	Will += 5;	break;
		case 206 : Life += 50;	Str += 30;	Int -= 12;	Dex -= 12;	Luck += 20;	break;
		case 207 : Life += 41;	Str += 25;	Int -= 8;	Dex -= 8;	Luck += 18;	break;
		case 208 : Life += 41;	Str += 20;	Int -= 10;	Dex -= 10;	Luck += 15;	break;
		case 209 : Life += 45;	Str += 26;	Int -= 8;	Dex -= 8;	Luck += 18;	break;
		case 210 : Life += 41;	Str += 23;	Int -= 8;	Dex -= 7;	Luck += 15;	break;
		case 211 : Life += 45;	Str += 25;	Int -= 10;	Dex -= 10;	Luck += 15;	break;
		case 212 : Str += 20;	Dex += 5;	break;
		case 213 : Life += 30;	Str += 38;	Int -= 15;	Dex -= 15;	Luck += 25;	break;

		case 301 : Life += 11;	break;
		case 302 : Life += 10;	Will += 5;	break;
		case 303 : Life += 28;	Luck += 10;	break;
		case 304 : Life += 25;	Str += 15;	Dex += 2;	Will += 8;	break;
		case 305 : Life += 18;	Int += 3;	break;
		case 306 : Life += 20;	Str += 14;	break;
		case 307 : Life += 11;	Will += 5;	break;
		case 308 : Life += 40;	Str += 15;	Will += 10;	break;
		case 309 : Life += 31;	Str += 6;	Dex += 3;	Will += 3;	break;
		case 310 : Life += 25;	Int += 3;	Dex += 3;	break;
		case 311 : Life += 15;	Int += 5;	break;
		case 312 : Life += 15;	Will += 3;	break;
		case 313 : Life += 30;	Str += 3;	break;
		case 314 : Life += 18;	Dex += 7;	break;
		case 315 : Life += 10;	Str += 3;	break;
		case 316 : Life += 12;	Str += 6;	Int += 8;	break;
		case 317 : Life += 15;	Int += 9;	break;
		case 318 : Life += 10;	Int += 5;	Dex += 3;	break;
		case 319 : Life += 20;	Dex += 2;	break;
		case 320 : Life += 12;	Str += 5;	Dex += 6;	break;
		case 321 : Life += 30;	Str += 16;	Int += 12;	Dex += 8;	Will += 8;	break;
		case 322 : Life += 30;	Str += 15;	Int += 8;	Dex += 15;	Will += 10;	break;
		case 323 : Life += 10;	Str += 18;	Int += 8;	Dex += 4;	Will += 12;	break;
		case 324 : Life += 10;	Will += 10;	break;
		case 325 : Life += 12;	Will += 5;	break;
		case 326 : Life += 20;	Str += 9;	Int += 9;	break;
		case 327 : Stamina += 24;	Str += 10;	Dex += 10;	break;
		case 328 : Mana += 16;	Int += 5;	break;
		case 329 : Life += 20;	Str += 15;	Int += 30;	break;
		case 330 : Lufe += 28;	Str += 13;	Will += 18;	break;
		case 331 : Life += 25;	Str += 11;	Luck += 11;	break;
		case 332 : Life += 20;	Str += 18;	Int += 17;	break;
		case 333 : Life += 25;	Str += 11;	Luck += 11;	break;
		case 334 : Life += 20;	Str += 30;	Luck -= 5;	break;

		case 401 : Life += 6;	Int += 7;	Dex += 8;	break;
		case 402 : Life += 35;	Str += 15;	Int += 10;	break;
		case 403 : Life += 29;	Str += 9;	Dex += 4;	Will += 4;	break;
		case 404 : Life += 16;	Will += 9;	break;
		case 405 : Life += 28;	Int += 8;	Dex += 5;	Will += 5;	break;
		case 406 : Life += 13;	Dex += 13;	break;
		case 407 : Life += 14;	Int += 14;	break;
		case 408 : Life += 15;	Int += 10;	Dex += 10;	break;
		case 409 : Life += 24;	Str += 15;	Will += 10;	break;
		case 410 : Life += 40;	Str += 8;	Int += 8;	Dex += 10;	Will += 10;	break;
		case 411 : Life += 40;	Str += 15;	Int += 8;	Dex += 8;	Will += 16;	break;
		case 412 : Stamina += 12;	Will += 7;	break;
		case 413 : Life += 30;	Str += 8;	Int += 8;	Dex += 12;	Will += 12;	break;
		case 414 : Life += 35;	Str += 10;	Int += 8;	Dex += 8;	Will += 12;	break;
		case 415 : Life += 13;	Will += 12;	Luck += 10;	break;
		case 416 : Life += 15;	Int += 30;	break;
		case 417 : Life += 25;	Str += 20;	Will += 10;	break;
		case 418 : Life += 20;	Str += 10;	Will += 15;	break;
		case 419 : Life += 26;	Str += 20;	Luck += 15;	break;
		case 420 : Life += 5;	Str += 6;	Int += 3;	break;
		case 421 : Life += 20;	Str += 25;	Int += 22;	break;
		case 422 : Life += 6;	Int += 10;	Dex += 8;	break;
		case 423 : Life += 10;	Will += 10;	Luck += 10;	break;
		case 424 : Dex += 8;	Will += 12;	break;
		case 425 : Dex += 3;	Luck += 12;	break;
		case 426 : Dex -= 5;	Luck += 20;	break;

		case 501 : Life += 40;	Str += 20;	Int += 8;	Dex += 8;	Will += 10;	break;
		case 502 : Life += 12;	Str += 3;	break;
		case 503 : Life += 12;	break;
		case 504 : Life += 11;	Str += 5;	break;
		case 505 : Life += 22;	Int += 7;	Dex += 5;	Luck += 5;	break;
		case 506 : Life += 18;	Str += 2;	Dex += 9;	Will += 7;	break;
		case 507 : Life += 17;	Str += 4;	Luck += 4;	break;
		case 508 : Life += 26;	Str += 10;	Will += 15;	break;
		case 509 : Life += 18;	Dex += 5;	Luck += 5;	break;

		case 601 : Life += 12;	Will += 5;	break;
		case 602 : Life += 20;	Str += 22;	Int += 4;	Dex += 4;	Will += 20;	break;
		case 603 : Life += 14;	Luck += 14;	break;
		case 604 : Life += 18;	Str += 7;	break;
		case 605 : Life += 30;	Str += 20;	Int += 8;	Dex += 10;	Will += 22;	break;
		case 606 : Life += 18;	Dex += 5;	Will += 5;	break;
		case 607 : Life += 10;	Str += 8;	Int += 8;	Dex += 12;	Will += 12;	break;
		case 608 : Life += 45;	Int -= 8;	Luck += 26;	break;
		case 609 : Life += 30;	Str -= 15;	break;

		case 701 : Life += 10;	Dex += 12;	break;
		case 702 : Life += 10;	Int += 12;	break;
		case 703 : Life += 6;	Int += 10;	Dex += 10;	break;
		case 704 : Life += 6;	Int += 10;	Dex += 10;	Will += 15;	break;
		case 705 : Life += 35;	Str += 12;	Int += 8;	Dex += 10;	Will += 18;	break;
		case 706 : Life += 40;	Str += 15;	Int += 4;	Dex += 8;	Will += 20;	break;
		case 707 : Life += 15;	Str += 10;	Int += 8;	Dex += 10;	Will += 8;	break;

		case 1001 : Str += 29;	Int += 29;	Dex += 29;	break;
	}

	FoodLife = Life;
	FoodStr = Str;
	FoodInt = Int;
	FoodDex = Dex;
	FoodWill = Will;
	FoodLuck = Luck;

}


function InputWeapon(lr){
	var MinDam = 0, MaxDam = 0, MinInj = 0, MaxInj = 0, Crit = 0, Bal = 0;
	
	var weapon = eval(document.Simulator['Weapon' + lr + 'Val'].value);

	var w,w1,w2,w3,w4;
	
	switch(weapon){
		case   1 : MinDam = 0;	MaxDam = 8;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 30;	break;	//素手
		case   2 : MinDam = 0;	MaxDam = 0;	MinInj = 0;	MaxInj = 0;	Crit = 0;	Bal = 0;	break;	//魔法の粉
		case   3 : prompt("「攻撃○~○, クリティカル○%, バランス○%」の形式で貼り付けてください","");		break;	//Wiki形式
		case   4 : 	w = prompt("「攻撃 ○〜○,バランス○%, クリティカル○%,」の形式で貼り付けてください\n要するに2行目をコピペってください","");
				if (!w) return false;
				w = w.split(',');
				w1 = w[0].split('〜');	//w1[1] 最大ダメージ
				w2 = w1[0].split(' ');	//w2[1] 最低ダメージ
				w3 = w[1].substr(4);	//w3 バラ
				w4 = w[2].substr(7);	//w4 クリ
				w3 = w3.split('%');
				w4 = w4.split('%');

				MinDam = w2[1];
				MaxDam = w1[1];
				Crit   = w3[0];
				Bal    = w4[0];
				break;

		case 101 : MinDam = 2;	MaxDam = 8;	MinInj = 0;	MaxInj = 0;	Crit = 13;	Bal = 45;	break;	//木の棒
		case 102 : MinDam = 4;	MaxDam = 11;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 50;	break;	//練習用木刀
		case 103 : MinDam = 2;	MaxDam = 9;	MinInj = 0;	MaxInj = 0;	Crit = 25;	Bal = 80;	break;	//短剣
		case 104 : MinDam = 7;	MaxDam = 16;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 75;	break;	//ショートソード
		case 105 : MinDam = 7;	MaxDam = 18;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 40;	break;	//フルートショートソード
		case 106 : MinDam = 8;	MaxDam = 19;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 55;	break;	//ロングソード
		case 107 : MinDam = 50;	MaxDam = 50;	MinInj = 0;	MaxInj = 0;	Crit = 0;	Bal = 100;	break;	//ゴーストソード
		case 108 : MinDam = 40;	MaxDam = 60;	MinInj = 20;	MaxInj = 40;	Crit = 30;	Bal = 50;	break;	//ボーンマリンソード
		case 109 : MinDam = 6;	MaxDam = 9;	MinInj = 0;	MaxInj = 0;	Crit = 24;	Bal = 70;	break;	//脇差
		case 110 : MinDam = 3;	MaxDam = 10;	MinInj = 0;	MaxInj = 0;	Crit = 26;	Bal = 70;	break;	//吉光

		case 201 : MinDam = 13;	MaxDam = 30;	MinInj = 0;	MaxInj = 0;	Crit = 12;	Bal = 55;	break;	//ブロードソード
		case 202 : MinDam = 19;	MaxDam = 34;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 38;	break;	//バスタードソード
		case 203 : MinDam = 15;	MaxDam = 32;	MinInj = 0;	MaxInj = 0;	Crit = 12;	Bal = 59;	break;	//グラディウス
		case 204 : MinDam = 22;	MaxDam = 38;	MinInj = 0;	MaxInj = 0;	Crit = 26;	Bal = 34;	break;	//フックカットラス
		case 205 : MinDam = 20;	MaxDam = 60;	MinInj = 0;	MaxInj = 0;	Crit = 0;	Bal = 22;	break;	//ブッチャーナイフ
		case 206 : MinDam = 23;	MaxDam = 32;	MinInj = 0;	MaxInj = 0;	Crit = 12;	Bal = 46;	break;	//グレイトソード
		case 207 : MinDam = 14;	MaxDam = 33;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 45;	break;	//打ち刀
		case 208 : MinDam = 16;	MaxDam = 36;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 50;	break;	//村正

		case 701 : MinDam = 35;	MaxDam = 95;	MinInj = 0;	MaxInj = 0;	Crit = 0;	Bal = 18;	break;	//幅広ナイフ
		case 702 : MinDam = 40;	MaxDam = 100;	MinInj = 0;	MaxInj = 0;	Crit = 0;	Bal = 15;	break;	//ガーゴイルソード

		case 301 : MinDam = 1;	MaxDam = 45;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 18;	break;	//太い木の棒
		case 302 : MinDam = 0;	MaxDam = 19;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 25;	break;	//棍棒
		case 303 : MinDam = 3;	MaxDam = 50;	MinInj = 0;	MaxInj = 0;	Crit = 12;	Bal = 35;	break;	//ハンマー
		case 304 : MinDam = 6;	MaxDam = 55;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 35;	break;	//メイス
		case 305 : MinDam = 7;	MaxDam = 28;	MinInj = 0;	MaxInj = 0;	Crit = 20;	Bal = 35;	break;	//片手斧
		case 306 : MinDam = 12;	MaxDam = 28;	MinInj = 0;	MaxInj = 0;	Crit = 25;	Bal = 35;	break;	//ビペンニス
		case 307 : MinDam = 12;	MaxDam = 33;	MinInj = 0;	MaxInj = 0;	Crit = 22;	Bal = 35;	break;	//モーニングスター
		case 308 : MinDam = 20;	MaxDam = 43;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 40;	break;	//ウォーリアアックス
		case 309 : MinDam = 0;	MaxDam = 22;	MinInj = 0;	MaxInj = 0;	Crit = 5;	Bal = 32;	break;	//折れた丸太
		case 310 : MinDam = 8;	MaxDam = 46;	MinInj = 0;	MaxInj = 0;	Crit = 5;	Bal = 53;	break;	//グレートモール
		case 311 : MinDam = 16;	MaxDam = 60;	MinInj = 0;	MaxInj = 0;	Crit = 25;	Bal = 15;	break;	//バトルハンマー
		case 312 : MinDam = 6;	MaxDam = 72;	MinInj = 0;	MaxInj = 0;	Crit = 18;	Bal = 37;	break;	//ブロードアックス
		case 313 : MinDam = 18;	MaxDam = 26;	MinInj = 0;	MaxInj = 0;	Crit = 21;	Bal = 58;	break;	//スパイクドナックル
		case 314 : MinDam = 6;	MaxDam = 30;	MinInj = 0;	MaxInj = 0;	Crit = 23;	Bal = 45;	break;	//ホップネイルナックル

		case 401 : MinDam = 25;	MaxDam = 50;	MinInj = 0;	MaxInj = 0;	Crit = 0;	Bal = 50;	break;	//ツーハンドソード
		case 402 : MinDam = 28;	MaxDam = 55;	MinInj = 0;	MaxInj = 0;	Crit = 5;	Bal = 40;	break;	//クレイモア
		case 403 : MinDam = 25;	MaxDam = 55;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 40;	break;	//ドラゴンブレイド
		case 404 : MinDam = 10;	MaxDam = 60;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 25;	break;	//長刀
		case 405 : MinDam = 15;	MaxDam = 65;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 25;	break;	//正宗
		case 406 : MinDam = 9;	MaxDam = 41;	MinInj = 0;	MaxInj = 0;	Crit = 19;	Bal = 33;	break;	//クリーバー

		case 501 : MinDam = 8;	MaxDam = 20;	MinInj = 50;	MaxInj = 100;	Crit = 20;	Bal = 50;	break;	//ショートボウ
		case 502 : MinDam = 5;	MaxDam = 22;	MinInj = 25;	MaxInj = 100;	Crit = 18;	Bal = 50;	break;	//ロングボウ
		case 503 : MinDam = 10;	MaxDam = 17;	MinInj = 50;	MaxInj = 100;	Crit = 28;	Bal = 50;	break;	//コンポジットボウ
		case 504 : MinDam = 10;	MaxDam = 22;	MinInj = 0;	MaxInj = 100;	Crit = 30;	Bal = 80;	break;	//クロスボウ
		case 505 : MinDam = 5;	MaxDam = 22;	MinInj = 25;	MaxInj = 100;	Crit = 20;	Bal = 55;	break;	//レザーロングボウ
		case 506 : MinDam = 9;	MaxDam = 23;	MinInj = 30;	MaxInj = 100;	Crit = 20;	Bal = 40;	break;	//ガーディアンボウ

		case 601 : MinDam = 4;	MaxDam = 10;	MinInj = 0;	MaxInj = 0;	Crit = 13;	Bal = 40;	break;	//アイスワンド
		case 602 : MinDam = 5;	MaxDam = 12;	MinInj = 0;	MaxInj = 0;	Crit = 5;	Bal = 30;	break;	//ファイアワンド
		case 603 : MinDam = 1;	MaxDam = 13;	MinInj = 0;	MaxInj = 0;	Crit = 10;	Bal = 20;	break;	//ライトニングワンド
		case 604 : MinDam = 4;	MaxDam = 10;	MinInj = 0;	MaxInj = 0;	Crit = 13;	Bal = 40;	break;	//ヒーリングワンド
		case 605 : MinDam = 5;	MaxDam = 14;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 60;	break;	//打撃用ワンド

		case 801 : MinDam = 1;	MaxDam = 5;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 50;	break;	//リュート
		case 802 : MinDam = 1;	MaxDam = 6;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 55;	break;	//ウクレレ
		case 803 : MinDam = 1;	MaxDam = 6;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 60;	break;	//マンドリン
		case 804 : MinDam = 2;	MaxDam = 5;	MinInj = 0;	MaxInj = 0;	Crit = 15;	Bal = 55;	break;	//ホイッスル
		case 805 : MinDam = 2;	MaxDam = 5;	MinInj = 0;	MaxInj = 0;	Crit = 20;	Bal = 55;	break;	//シャルーモ
		case 806 : MinDam = 2;	MaxDam = 5;	MinInj = 0;	MaxInj = 0;	Crit = 20;	Bal = 60;	break;	//フルート
		case 807 : MinDam = 2;	MaxDam = 5;	MinInj = 0;	MaxInj = 0;	Crit = 20;	Bal = 55;	break;	//空き瓶
	}
	if(lr == "Right") {
		document.Simulator.WeaponMinDam.value = MinDam;
		document.Simulator.WeaponMaxDam.value = MaxDam;
		document.Simulator.WeaponMinInj.value = MinInj;
		document.Simulator.WeaponMaxInj.value = MaxInj;
		document.Simulator.WeaponCrit.value   = Crit;
		document.Simulator.WeaponBal.value    = Bal;
	} else {
		document.Simulator.LWeaponMinDam.value = MinDam;
		document.Simulator.LWeaponMaxDam.value = MaxDam;
		document.Simulator.LWeaponMinInj.value = MinInj;
		document.Simulator.LWeaponMaxInj.value = MaxInj;
		document.Simulator.LWeaponCrit.value   = Crit;
		document.Simulator.LWeaponBal.value    = Bal;
	}
	calc();
}



function PlusGrade(lr){
	var MinDam = 0, MaxDam = 0, MinInj = 0, MaxInj = 0, Crit = 0, Bal = 0;
	var grade = eval(document.Simulator["" + lr + 'Grade'].value);

	switch(grade){
		case   1 : MinDam = 3;	MaxDam = 3;	Crit = 3;	Bal = -12;	break;	//一級品
		case   2 : MinDam = 2;	MaxDam = 3;	Crit = 3;	Bal = -12;	break;	//二級品
		case   3 : MinDam = 2;	MaxDam = 2;	Crit = 3;	Bal = -10;	break;	//三級品
		case   4 : MinDam = 2;	MaxDam = 2;	Crit = 3;	Bal = -10;	break;	//四級品-1
		case   5 : MinDam = 2;	MaxDam = 2;	Crit = 3;	Bal = -10;	break;	//四級品-2
		case   6 : MinDam = 2;	MaxDam = 2;	Crit = 2;	Bal = -8;	break;	//四級品-3
		case   7 : MinDam = 1;	MaxDam = 1;	Crit = 2;	Bal = -8;	break;	//四級品-4
		case   6 : MinDam = 1;	MaxDam = 1;	Crit = 1;	Bal = -6;	break;	//四級品-5
		case   7 : MinDam = 1;	MaxDam = 1;	Crit = 1;	Bal = -4;	break;	//四級品-6
		case 101 : MinDam = 0;	MaxDam = 1;	Crit = 0;	Bal = 1;	break;	//D級
		case 102 : MinDam = 0;	MaxDam = 1;	Crit = 1;	Bal = 2;	break;	//D+級
		case 103 : MinDam = 1;	MaxDam = 1;	Crit = 1;	Bal = 3;	break;	//C級
		case 104 : MinDam = 1;	MaxDam = 1;	Crit = 2;	Bal = 4;	break;	//C+級
		case 105 : MinDam = 1;	MaxDam = 2;	Crit = 2;	Bal = 4;	break;	//B級
		case 106 : MinDam = 1;	MaxDam = 2;	Crit = 3;	Bal = 5;	break;	//B+級
		case 107 : MinDam = 2;	MaxDam = 2;	Crit = 3;	Bal = 6;	break;	//A級
		case 108 : MinDam = 2;	MaxDam = 2;	Crit = 4;	Bal = 7;	break;	//A+級
		case 109 : MinDam = 2;	MaxDam = 2;	Crit = 4;	Bal = 8;	break;	//S級
		case 110 : MinDam = 2;	MaxDam = 2;	Crit = 5;	Bal = 9;	break;	//S+級
		case 111 : MinDam = 2;	MaxDam = 2;	Crit = 5;	Bal = 10;	break;	//X級
	}
	if(lr == "Right") {
		document.Simulator.WeaponMinDam.value = eval(document.Simulator.WeaponMinDam.value) + MinDam;
		document.Simulator.WeaponMaxDam.value = eval(document.Simulator.WeaponMaxDam.value) + MaxDam;
		document.Simulator.WeaponMinInj.value = eval(document.Simulator.WeaponMinInj.value) + MinInj;
		document.Simulator.WeaponMaxInj.value = eval(document.Simulator.WeaponMaxInj.value) + MaxInj;
		document.Simulator.WeaponCrit.value   = eval(document.Simulator.WeaponCrit.value)   + Crit;
		document.Simulator.WeaponBal.value    = eval(document.Simulator.WeaponBal.value)    + Bal;
	} else {
		document.Simulator.LWeaponMinDam.value = eval(document.Simulator.LWeaponMinDam.value) + MinDam;
		document.Simulator.LWeaponMaxDam.value = eval(document.Simulator.LWeaponMaxDam.value) + MaxDam;
		document.Simulator.LWeaponMinInj.value = eval(document.Simulator.LWeaponMinInj.value) + MinInj;
		document.Simulator.LWeaponMaxInj.value = eval(document.Simulator.LWeaponMaxInj.value) + MaxInj;
		document.Simulator.LWeaponCrit.value   = eval(document.Simulator.LWeaponCrit.value)   + Crit;
		document.Simulator.LWeaponBal.value    = eval(document.Simulator.LWeaponBal.value)    + Bal;
	}
	calc();
}

function WeaponCopy(){
	document.Simulator.LWeaponMinDam.value = document.Simulator.WeaponMinDam.value;
	document.Simulator.LWeaponMaxDam.value = document.Simulator.WeaponMaxDam.value;
	document.Simulator.LWeaponMinInj.value = document.Simulator.WeaponMinInj.value;
	document.Simulator.LWeaponMaxInj.value = document.Simulator.WeaponMaxInj.value;
	document.Simulator.LWeaponCrit.value   = document.Simulator.WeaponCrit.value;
	document.Simulator.LWeaponBal.value    = document.Simulator.WeaponBal.value;
	calc();
}

function EnchantCopy(){
	document.Simulator.LeftPre.value = document.Simulator.WeaponPre.value;
	document.Simulator.LeftSuf.value = document.Simulator.WeaponSuf.value;
	calc();
}